What isn’t clear to me is (a) whether I can get away with buying a video card that is capable of that support, and (b) if so, is there a list of video cards which support OpenGL 3.3? (I’ve trawled through the video cards offered by the local component store, but none of them list OpenGL compatibility amongst their specs and a quick Google search led me only here. I have read many askubuntu posts and other webpages none of them helped surprisingly given that it is a very old issue. Another thread involving a person in a similar position ( Solved: OpenGL 3.3 graphics card needed - Intel Communities) would seem to argue that I need to “upgrade system to a current chipset” (ie replace my motherboard, etc.) in order to handle OpenGL 3.3. My graphics card is AMD/ATI Turks XT Radeon HD 6670/7670 which as per Wikipedia page should support OpenGL 4.5. I know that the onboard graphics card (Intel® HD Graphics) on the system cannot handle OpenGL 3.3, maxing out at 2.1. Your teachers computer most likely does not support opengl 3.3. I think Godot 3.0 and newer require OpenGL ES 3.0 compatible hardware to run, so if you want the app to run in OpenGL ES 2.0 hardware than you should develop it in Godot 2.1.4 stable or 2.1.5 rc1. I just upgraded a geographical mapping program at work and was given the message in the new version that my system needed a “3D video card with support for OpenGL v3.3” in order to render 3D terrain. Its either that or using another computer.
Hi new user here, running Windows 7 Pro with 16 GB RAM on an Intel® Core i5 650 3.20 GHz dual-core system.